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AI Game Engine Programming (Game Development Series) (Charles River Media Game Development)

Brian Schwab




[PDF.qp25] AI Game Engine Programming (Game Development Series) (Charles River Media Game Development)

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 | #1653917 in Books |  Charles River Media |  2004-09 | Original language:English | PDF # 1 |  1.31 x7.42 x9.22l, | File type: PDF | 624 pages

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||2 of 3 people found the following review helpful.| Good book for beginning AI programming|By Kristjan|This is a good book if you are a relatively experienced programmer who is beginning game programming (like me) or if you are already somewhat experienced in basic game development and simply want to improve your AI knowledge. The book covers loads of different AI patterns for all sorts of different situations. Some of these I w|About the Author|An industry professional for over 17 years, Brian Schwab has worked on a huge variety of games at a number of different companies, always with a focus on gameplay, AI, and design. The author of AI Game Engine Programming, Brian has also given nu

AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common...

You can specify the type of files you want, for your device.AI Game Engine Programming (Game Development Series) (Charles River Media Game Development)   |  Brian Schwab. I really enjoyed this book and have already told so many people about it!

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