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Beginning Game Programming

Jonathan S. Harbour




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 | #3518042 in Books |  Course Technology PTR |  2006-11-29 | Original language:English | PDF # 1 |  1.06 x7.38 x9.06l,1.85 | File type: PDF | 391 pages

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||10 of 12 people found the following review helpful.| What You Would Expect|By Travis Parks|If you are like me - knowledgable about C++ - you will appreciate this book if you are trying to get started with Windows DirectX programming. I have read a lot of introductory gaming books and I can honestly say that Harbour gives the beginning chapters the attention they desperately need. I have read too many gaming books that go over W|About the Author|Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Col

This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good introduction to DirectX programming. Beginning with an introduction to basic Windows programming, this book quickly advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. This book offers coverage of the introductory concepts of game pr...

You easily download any file type for your gadget.Beginning Game Programming   |  Jonathan S. Harbour. Which are the reasons I like to read books. Great story by a great author.

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