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Beyond Game Design: Nine Steps Towards Creating Better Videogames

Chris Bateman




[PDF.ok59] Beyond Game Design: Nine Steps Towards Creating Better Videogames

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 | #2604288 in Books |  Course Technology PTR |  2009-03-12 | Original language:English | PDF # 1 |  9.10 x1.00 x7.30l,1.30 | File type: PDF | 256 pages

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||5 of 8 people found the following review helpful.| A Great Text|By Kr|It's been a pleasure reading Beyond Game Design. I've found this text to be the rare successful combination of new information and old information explored in new ways. Each chapter feels complete in and of itself, with ideas from previous sections seamlessly supporting the next. For those working as designers or developers, or those who hope to work in de|About the Author|Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angel

As a game designer, you are always looking for new ways to make a game unique and interesting. Beyond Game Design:Nine Steps Toward Creating Better Videogames shows you how to make better video games by challenging you to think outside of conventional game design wisdom.Written as a series of essays by industry experts on different components of game theory and design, the book tackles the full spectrum of issues related to how and why players enjoy certain games. You'll...

You easily download any file type for your device.Beyond Game Design: Nine Steps Towards Creating Better Videogames   |  Chris Bateman. I was recommended this book by a dear friend of mine.

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