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Creating Emotion in Games: The Craft and Art of Emotioneering

David E. Freeman




[PDF.ed73] Creating Emotion in Games: The Craft and Art of Emotioneering

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 | #1439157 in Books |  2003-10-11 | Original language:English | PDF # 1 |  10.08 x1.03 x7.90l,2.67 | File type: PDF | 576 pages

||3 of 6 people found the following review helpful.| A decent read|By Mystic0|It does tell you a lot of techniques, but it doesn't tell proper practice. Its ok for game design since the (western) industry isn't very sentimental when it comes to games. Mostly the Japanese are coming out with RPGs with a lot of sentiment. I think its good that someone is trying to help with dry gaming. I do like games like unreal, tetris, street fi|From the Inside Flap|"David Freeman is one of the few people I know who has successfully bridged the emotionally rich world of linear media and story with the structurally demanding world of interactive games." |- Will Wright, creator of "The Sims" |"I can't i

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book inclu...

You can specify the type of files you want, for your gadget.Creating Emotion in Games: The Craft and Art of Emotioneering   |  David E. Freeman. Just read it with an open mind because none of us really know.

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