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Creating Games: Mechanics, Content, and Technology

Morgan McGuire, Odest Chadwicke Jenkins




[PDF.lb47] Creating Games: Mechanics, Content, and Technology

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 | #598402 in Books |  A K Peters/CRC Press |  2008-12-23 | Original language:English | PDF # 1 |  9.40 x1.30 x7.70l,2.35 | File type: PDF | 500 pages

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||2 of 2 people found the following review helpful.| Great game design reference|By D. Mihai|This book was a surprise because by chance I discovered it while browsing for game design titles.I currently use it as a reference at work (doing game desgn) and look through it quite often.

I really like it touches a lot of subjects and that it also has design exercises throughout the book. The writing style may be a bit terse| ||Williams College Professor Morgan McGuire takes his games very seriously. So seriously, in fact, that he has written a book about it. ... While teaching his game design class, McGuire couldn't find a book that covered this, so he called up his colleague Profe

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Special features:

  • Exercises at the end of each chapter combine comprehension tests with pr...

    You can specify the type of files you want, for your device.Creating Games: Mechanics, Content, and Technology   |  Morgan McGuire, Odest Chadwicke Jenkins. A good, fresh read, highly recommended.

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