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Fundamentals of Computer Graphics

Peter Shirley, Michael Ashikhmin, Steve Marschner




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 | #1425470 in Books |  A K Peters/CRC Press |  2005-07-19 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.50 x8.00 x1.50l,2.60 | File type: PDF | 652 pages

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||3 of 3 people found the following review helpful.| focuses on algorithms, not hardware or animation|By W Boudville|Shirley's book could be compared to the classic graphics text by Foley and van Dam. Shirley focuses more on the key algorithms for graphics. Whereas Foley also goes into describing some of the hardware. Shirley also stays away from some low level methods, that were first devised when the first raster and vector dis| |" ""This book is highly recommended as either a textbook for a course in computer graphics or as a reliable and wide-ranging handbook for those developing graphics applications. The book provides a firm foundation in the field that enables programmers to readi

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard).
Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geomet...

You can specify the type of files you want, for your gadget.Fundamentals of Computer Graphics   |  Peter Shirley, Michael Ashikhmin, Steve Marschner. I really enjoyed this book and have already told so many people about it!

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