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Game Engine Architecture

Jason Gregory




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 | #184175 in Books |  A K Peters/CRC Press |  2009-06-15 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.70 x7.70 x9.30l,3.70 | File type: PDF | 864 pages

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||10 of 10 people found the following review helpful.| Draws you in|By David|I have a fairly vast collection of Programming (and Computer Science) related books in my book case. Many of these I have used as a reference, as I just don't have the mental strength and persistence to read through in great detail. Game Engine architecture however, is written in a friendly conversational style, which is so very easy to follow and I have| ||A 2010 CHOICE Outstanding Academic Title|This course resource provides an excellent, comprehensive look at every major system and issue related to modern game development … a must-have textbook for computer science,

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who w...

You easily download any file type for your device.Game Engine Architecture   |  Jason Gregory. I was recommended this book by a dear friend of mine.

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