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Game Engine Gems, Volume One

From Jones & Bartlett Publishers




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 | #2020761 in Books |  2010-03-05 | Original language:English | PDF # 1 |  1.00 x7.40 x9.20l,1.85 | File type: PDF | 362 pages

||3 of 3 people found the following review helpful.| Great Light Read for Game Engine Developers|By A. M. Hernandez|Game Engine Gems 1 By Eric Lengyel is a book I discovered on , but really hadn’t heard of or seen talked about anywhere else. I do recognize the editor, Eric Lengyel, as the creator of the C4 Engine and author of the classic textbook Mathematics for 3D Game Programming and Computer Graphics. So I was going in|About the Author|Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization...

You easily download any file type for your gadget.Game Engine Gems, Volume One   |  From Jones & Bartlett Publishers. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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