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Game Engine Toolset Development

Graham Wihlidal




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 | #2765804 in Books |  Cengage Learning PTR |  2006-03-06 | Original language:English | PDF # 1 |  9.26 x1.53 x7.26l,2.76 | File type: PDF | 640 pages

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||0 of 0 people found the following review helpful.| Interesting little compendium|By Grieger|I admit that at first I was thinking this book would focus more on the game engine part of the toolset development in its title. I knew it wasn't REALLY about developing a game engine but even so, make sure you understand what you're getting.

That said, I really liked this book. I'm halfway through it already (it's a very quic| |Part 1. Toolset Design Fundamentals 1. What is a Tool? What is a Toolset? 2. Why Use C#? Why Use .NET? 3. Examples of Commercial Toolsets 4. Everything Starts with a Plan 5. Development Phases of a Tool 6. Measurement Metrics for Tool Quality 7. Fundamentals o

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object mod...

You can specify the type of files you want, for your gadget.Game Engine Toolset Development   |  Graham Wihlidal.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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