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Game Physics (Morgan Kaufmann Series in Interactive 3D Technology)

David H. Eberly




[PDF.jd91] Game Physics (Morgan Kaufmann Series in Interactive 3D Technology)

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 | #1751940 in Books |  CRC Press |  2003-12-08 | Original language:English | PDF # 1 |  1.36 x7.30 x9.56l,4.00 | File type: PDF | 816 pages

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||5 of 6 people found the following review helpful.| GREAT book, if you don't fear math|By Rodrigo Damazio|This is a great book on physics simulation, covering most of the mathematical methods and tricks. Some people would complain that's very mathematically intensive, but I don't see another way to do it without being superficial. This book, however, goes very deep in almost every aspect of rigid body simulation, and covers some| |"I keep at most a dozen reference texts within easy reach of my workstation computer. This book will replace two of them."-Ian Ashdown, President, byHeart Consultants Limited|
"Implementing physical simulations for real-time games is a complex tas

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then...

You can specify the type of files you want, for your device.Game Physics (Morgan Kaufmann Series in Interactive 3D Technology)   |  David H. Eberly. Just read it with an open mind because none of us really know.

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