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GPU Pro 5: Advanced Rendering Techniques

From A K Peters/CRC Press




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 | #123916 in Books |  2014-05-20 | Original language:English | PDF # 1 |  9.25 x7.50 x1.00l,2.75 | File type: PDF | 522 pages

||6 of 6 people found the following review helpful.| The reference|By Tuan Kuranes|Top algorithms, insights, and experience from the trench, Not many books on computer graphics lately, and this one is very high quality thanks to all the authors/contributors/editors.

A reference, only if for those two: Physically Base Area Lights is sort of reference for the current hot topic in cg, Hi-Z Screen-Space Cone-Traced Reflect

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and c...

You can specify the type of files you want, for your device.GPU Pro 5: Advanced Rendering Techniques   |  From A K Peters/CRC Press. Which are the reasons I like to read books. Great story by a great author.

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