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GPU Pro: Advanced Rendering Techniques

From A K Peters/CRC Press




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 | #116398 in Books |  2010-06-14 | Original language:English | PDF # 1 |  9.30 x1.20 x7.60l,2.91 | File type: PDF | 742 pages

||0 of 5 people found the following review helpful.| Five Stars|By Sandra Rardon|Not for me|7 of 19 people found the following review helpful.| amazing book|By Yours3!f|well, this book delivers the latest game programming technology in a way that is understandable for everyone, even the beginners. it covers various topics like adaptive instanced tessellation, sub-surface scatteri| ||Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices.

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the ...

You can specify the type of files you want, for your gadget.GPU Pro: Advanced Rendering Techniques   |  From A K Peters/CRC Press. Just read it with an open mind because none of us really know.

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