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Interactive Storytelling: Techniques for 21st Century Fiction

Andrew Glassner




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 | #426634 in Books |  A K Peters/CRC Press |  2004-02-26 | Original language:English | PDF # 1 |  9.00 x1.27 x6.34l,1.90 | File type: PDF | 528 pages

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||10 of 12 people found the following review helpful.| A deeply flawed introduction to the subject.|By Ernest W. Adams|The first part of the book is a decent introduction to both storytelling and games, at least for novices. If you know nothing at all about stories, his discussion of the three-act structure, Hero's Journey, etc. are useful primers. The same is true of his remarks on the basics of game design: challenges, competit| |"First, this is a book that everybody who wants to make compelling games should read..." -Slashdot.org, October 2004|About the Author|Andrew Glassner is a writer-director, and a consultant in story structure, interactive f

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conver...

You can specify the type of files you want, for your gadget.Interactive Storytelling: Techniques for 21st Century Fiction   |  Andrew Glassner. Just read it with an open mind because none of us really know.

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