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Java 2 Game Programming (Premier Press Game Development)

Thomas Petchel




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 | #4888662 in Books |  Course Technology PTR |  2001-12-15 | Original language:English | PDF # 1 |  1.69 x7.40 x9.14l,3.06 | File type: PDF | 600 pages

 | Provides inside look at how Java cane be used to create powerful gaming applications | Topics range from Java basics to advanced coverage of animation and scene management

||9 of 13 people found the following review helpful.| Not perfect, but excellent nonetheless.|By Michael J. Henson|There are very few books on the subject of game programming in Java that are much help to an experienced programmer, and although this book does waste some time covering the fundamental basics of Java, it does a remarkable job of explaining concepts in a way that is understandable as well as accurate. Petchel has ma|About the Author|Thomas Petchel has been a computer programmer for six years and an avid gamer all his life. A recent graduate of Shippensburg University, he completed an internship at Xtreme Games LLC and lectured at the 2000 Xtreme Game Developer's Conference.

With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. "Java 2 Game Programming" gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from Java basics for newbie Java programmers to advanced...

You can specify the type of files you want, for your gadget.Java 2 Game Programming (Premier Press Game Development)   |  Thomas Petchel. I was recommended this book by a dear friend of mine.

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