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Learning Libgdx Game Development

Andreas Oehlke




[PDF.wt23] Learning Libgdx Game Development

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 | #2147050 in Books |  2013-09-23 |  2013-09-23 | Original language:English | PDF # 1 |  9.25 x.88 x7.50l,1.46 | File type: PDF | 388 pages

||3 of 3 people found the following review helpful.| Good but setup documentation is outdated|By Matt G.|Unfortunately, this book suffers from the same moving target problem that plagues other programming books with a rapidly changing language/library as the subject -- by the time the book was ready to publish, it was already outdated. I spent many hours just trying to get the all the software, libraries, and plug-ins installed|About the Author||Andreas Oehlke |Andreas Oehlke is a professional software engineer and a computer scientist who feels very much at home on any Linux/Unix machine. He holds a Bachelor's degree in Computer Science and loves to assemble and disassemble sof

Are your games limited to one platform? Use our practical guide to libGDX and before long you’ll be developing games that run across multiple platforms, enjoying an increased audience and revenue.

Overview

  • Create a libGDX multi-platform game from start to finish
  • Learn about the key features of libGDX that will ease and speed up your development cycles
  • Write your game code once and run it on a multitude of platforms u...

    You can specify the type of files you want, for your device.Learning Libgdx Game Development   |  Andreas Oehlke. I really enjoyed this book and have already told so many people about it!

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