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Mathematics & Physics for Programmers (Game Development Series)

Danny Kodicek, John P Flynt




[PDF.go56] Mathematics & Physics for Programmers (Game Development Series)

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 | #1509282 in Books |  Cengage Learning PTR |  2011-09-28 | Original language:English | PDF # 1 |  9.25 x7.00 x1.75l,2.92 | File type: PDF | 688 pages

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||1 of 1 people found the following review helpful.| Very superficial.|By Alfredo Metere|It lacks depth of content. Basically useless.|8 of 9 people found the following review helpful.| Would Be Good If Not For Errors|By Scotty Kay|This book would be good if it were not for the embarrassing number of typos and mistakes. I'm fortunate in that I already know a lot of the material t| |Introduction. The Games. Part I: GENERAL TECHNIQUES. 1. Numbers. 2. Arithmetic. 3. Algebra. 4. Trigonometry and Pythagoras. 5. Vectors. Part II: BALLISTICS AND COLLISIONS. 6. Forces, Mass, and Energy. 7. Collisions Between Simple Shapes. 8. Collisions Between

The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. Mathematics and Physics for Programmers (Second Edition) teaches beginning game programmers they skills they need to develo...

You can specify the type of files you want, for your gadget.Mathematics & Physics for Programmers (Game Development Series)   |  Danny Kodicek, John P Flynt. Which are the reasons I like to read books. Great story by a great author.

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