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Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

Grenville Armitage, Mark Claypool, Philip Branch




[PDF.lu70] Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

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 | #1088174 in Books |  2006-05-18 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  10.00 x.76 x6.87l,1.24 | File type: PDF | 232 pages

||9 of 9 people found the following review helpful.| it is rather overpriced|By W Boudville|Wiley has a habit of doing this. It commissions (ie. pays for and owns the copyright on) a technical book, puts it out in hardcover and charges over $100 for it. Sometimes, if the field is very narrow, this pricing might be ok. However, much of this book's material is generic. I grant that the book is indeed a good overview of online games|From the Back Cover|The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropria

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.

Networking and Online Games concisely draws together and illustrates the overlapping and interacting technic...

You can specify the type of files you want, for your device.Networking and Online Games: Understanding and Engineering Multiplayer Internet Games   |  Grenville Armitage, Mark Claypool, Philip Branch. Just read it with an open mind because none of us really know.

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