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OpenGL ES 3.0 Cookbook

Parminder Singh




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 | #411444 in Books |  2015-05-28 |  2015-05-30 | Original language:English | PDF # 1 |  9.25 x1.16 x7.50l,1.93 | File type: PDF | 493 pages

||0 of 0 people found the following review helpful.| Too sparse for novices, too light for experts|By Richard Klassen|Depends on what you're looking for but the chapters are too short to be totally useful. If you're completely new to OpenGL ES, try a book with more narrative. If you have intermediate to advanced experience then this probably won't help|1 of 1 people found the following review helpful.||About the Author||Parminder Singh |Parminder Singh is a senior 3D graphics engineer at Continental Automotive, Singapore. He also works as a part-time freelancer. In 2006, Parminder obtained his CSE degree from Punjab Technical University. He is a strong

Over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges

About This Book

  • Explore exciting new features of OpenGL ES 3.0 on textures, geometry, shaders, buffer objects, frame buffers and a lot more using GLSL 3.0
  • Master intermediate and advance cutting edge rendering techniques, including procedural shading, screen...

    You easily download any file type for your gadget.OpenGL ES 3.0 Cookbook   |  Parminder Singh. A good, fresh read, highly recommended.

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