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OpenGL Game Development (Wordware Applications Library)

Chris Seddon




[PDF.ix34] OpenGL Game Development (Wordware Applications Library)

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 | #4903792 in Books |  Jones Bartlett Publishers |  2005-01-10 | Original language:English | PDF # 1 |  1.03 x6.04 x9.08l,.0 | File type: PDF | 400 pages

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||1 of 1 people found the following review helpful.| Absolute Garbage|By Xolix|This is the absolute worst Open GL book ever authored. Ignoring the enire premise of the word Open in Open GL the author decides to focus entirely on - not Open GL - but Windows. Not any Windows system, but Win 95/NT. So right away the title is misleading no doubt to generate sales.

We see the first bit of real code at around page 90. Maybe|About the Author|Chris Seddon is a graduate of the computer studies department of Seneca College of Applied Arts and Technologies and has more than eight years of programming experience. He owns and operates an independent game company called Vicious Software, w

The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.



You can specify the type of files you want, for your device.OpenGL Game Development (Wordware Applications Library)   |  Chris Seddon. A good, fresh read, highly recommended.

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