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OpenGL SuperBible: Comprehensive Tutorial and Reference (4th Edition)

Richard S. Wright, Benjamin Lipchak, Nicholas Haemel




[PDF.cb39] OpenGL SuperBible: Comprehensive Tutorial and Reference (4th Edition)

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 | #1313834 in Books |  Addison-Wesley Professional |  2007-06-28 | Original language:English | PDF # 1 |  9.00 x1.62 x7.37l,.4 | File type: PDF | 1248 pages

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||10 of 10 people found the following review helpful.| Good explanations, but very poor code quality|By J. McDonald|I am a Software Engineer of ~30 years, and have worked with many development frameworks and used many reference manuals. I purchased the OpenGL Superbible (4th edition) because I wanted a good tutorial-style text on OpenGL programming. In that light, I am pleased with the general layout and presentation style of t|About the Author|

Richard S. Wright, Jr.has been using OpenGL for more than 12 years, since it first became available on the Windows platform, and teaches OpenGL programming in the game design degree program at Full Sail in Orlando,

OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date...

You easily download any file type for your gadget.OpenGL SuperBible: Comprehensive Tutorial and Reference (4th Edition)   |  Richard S. Wright, Benjamin Lipchak, Nicholas Haemel. Which are the reasons I like to read books. Great story by a great author.

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