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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

Andrew Davison




[PDF.ii26] Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

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 | #6571171 in Books |  2014-11-15 | Original language:English | PDF # 1 |  9.25 x1.02 x7.50l,1.90 | File type: PDF | 528 pages

||6 of 6 people found the following review helpful.| Disappointing|By MacNStuff|The content simply does not live up to the title.

I purchased this book expecting to be able to learn JOGL (Java bindings for OpenGL) from it. Annoyingly, I found there to be very little usable information or code in the sections covering JOGL.

In his examples of using JOGL, the author has used UML class diagrams showing the name|About the Author|Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical compone...

You can specify the type of files you want, for your device.Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs   |  Andrew Davison.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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