[PDF.60rs] Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
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Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
Chang-Hun Kim
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| #8650668 in Books | 2016-11-11 | 2016-11-11 | Original language:English | 9.25 x.57 x6.10l, | File type: PDF | 240 pages||From the Back Cover|This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, bu...
You easily download any file type for your device.Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects) | Chang-Hun Kim.Not only was the story interesting, engaging and relatable, it also teaches lessons.