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The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers

Aaron Marks




[PDF.qf42] The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers

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 | #3019402 in Books |  2001-10 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  .94 x7.50 x9.36l,1.63 | File type: PDF | 318 pages

||38 of 44 people found the following review helpful.| Caught off Guard Again|By A. Scudiero|I bought this book on recommendation of a friend in the video game industry. Be away of what this book is and what it isn't. This is not a book on how to write audio for video games. This is an introductory book to audio and its role in the video game industry, and how to get into the industry. This book contains no technical information,| |"Aaron Marks' experience and insight into the inner workings of the game audio world make this book an invaluable resource." -- Greg O'Conner Read, founder and editor, Music4Games

"Aaron is truly a game audio expert and a great teacher." -

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equip...

You easily download any file type for your device.The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers   |  Aaron Marks. Just read it with an open mind because none of us really know.

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