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Video Game Optimization

Eric Preisz, Ben Garney




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 | #1707778 in Books |  Preisz, Eric |  2010-03-01 | Original language:English | PDF # 1 |  9.50 x7.50 x.75l,1.60 | File type: PDF | 368 pages

||13 of 13 people found the following review helpful.| Good introduction, but seems rushed|By Jan-Harald Fredriksen|I have worked in the graphics (but not game) industry for a few years. A book dedicated to optimizations sounded interesting both for my own benefit, and as learning material for new engineers on my team.

The Introduction could have used a "prerequisites" section. The chapters on graphics, especially, use| |Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing.

"Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving th...

You easily download any file type for your gadget.Video Game Optimization   |  Eric Preisz, Ben Garney. Which are the reasons I like to read books. Great story by a great author.

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