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War Play: Video Games and the Future of Armed Conflict

Corey Mead




[PDF.xo60] War Play: Video Games and the Future of Armed Conflict

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 | #1151848 in Books |  Eamon Dolan/Houghton Mifflin Harcourt |  2013-09-17 |  2013-09-17 | Original language:English | PDF # 1 |  9.00 x.80 x6.00l,.85 | File type: PDF | 208 pages

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||1 of 1 people found the following review helpful.| Insightful work on an emerging digital trend|By A. A.|I enjoyed this book immensely. I'm not unfamiliar with video games or the latest tech trends, but even for me this book was informative. It delves into both the technical and psychological aspects of employing video games to train soldiers. I'd recommend it to anyone who is fascinated with how technology is redefining the hu| |
"[Mead] has clearly immersed himself in the subject and written the definitive account of gaming in the U.S. military." --Slate

A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits

How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer “missions” that test combat ski...

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