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Physics Modeling for Game Programmers

David Conger




[PDF.yj22] Physics Modeling for Game Programmers

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 | #2280509 in Books |  Course Technology PTR |  2004-08-12 | Original language:English | PDF # 1 |  1.37 x7.34 x9.12l,2.39 | File type: PDF | 513 pages

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||2 of 2 people found the following review helpful.| Excelent physics modeling desk referance|By Vailias|This book is nicely laid out and quite concise with its information. One need not read it from front to back to use the material within. A basic grasp of math and scripting is really all that one needs to implement many of the models presented, especially the vehicular models. The book is geared toward the Torque engine, howev|From the Publisher|Physics modeling is taking the game development industry by storm. It is a powerful too for producing great-looking, realistic games. A simple model can create effects beyond the wildest expectations. Advances in processing speed and 3D ren

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instea...

You can specify the type of files you want, for your device.Physics Modeling for Game Programmers   |  David Conger. A good, fresh read, highly recommended.

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